
On matches going for 15 turns or less, Space Land is just too big to traverse in its entirety. The only real problem with Space Land can sometimes be its size. With excellent Skeleton Key placements and plenty of event spaces to land on, wandering across this particular board’s paths requires extreme caution. It may only be rated as a two-star difficulty board on the game’s menu, but Space Land is packed to the brim with complex maneuvers for players to cause destruction with or (more so) be the victim of. Space LandĬoated with different traps and tricks, Mario Party Superstars’ unaltered space colony is not a location the average player can bumble around in hoping to score some easy coins and stars. Those thinking well ahead of the game can trap their opponents on an individual island and reap the rewards as they continue to pass the star space on their isolated location. The board’s mechanics certainly offer a quirky interference for casual goers having fun, but also a lot of room for hardcore fans to admirably gain the upper hand on their opponents.

Toadette and Bowser’s ability to swap star spaces and the toll-driven thwomps gating the map’s only crossable bridges all culminate into a string of cunning traps players can carefully utilize. Yoshi’s Tropical Island is notably one of the franchise’s early boards where players can really heckle with their opponents’ outcomes because of its connected roundabout layout. Its small structure and adjacent star spaces define it as a board that welcomes and rewards players who care to make a strategic effort. It may seem innocent on the surface, but this colorful home of the Yoshis is a true paradise for Mario Party masters to make a mess in. For being Mario Party Superstar’s main beginner-friendly board, Yoshi’s Tropical Island will guarantee an equally good time for newcomers and long-time veterans alike. Yoshi’s Tropical Island from the first Mario Party game is as tame and mellow as the franchise can get. If there is any classic board in Mario Party Superstars that has been altered for modern conveniences, Peach’s Birthday Cake just manages to take the cherry on top by readjusting its consequences for a more balanced experience. The Pirana Plant and Flower Loterry mechanics add a meticulous sense of chance to its structure that can either send players downhill, but there are also plenty of opportunities to make a glorious recovery. Despite the repetitive multi-layer circular design, it was one of the first maps designed to rely more on critical thinking rather than scheming a way to be first around the board. Peach’s Birthday Cake was intended to be one of Mario Party’s introductory pieces to the middle-tier difficulty boards. At its core, Peach’s Birthday Cake is overflowing with legitimate strategies that rely on careful player decisions. The cutesy atmosphere and bubbly music are deceptive to its overall fair luck-based design.

With beautifully sugar-coated graphics and adjusted traversal options for its latest iteration, this particular board is unquestionably one of the more linear albeit meticulous maps that Mario Party Superstars has to offer. It may rank on the bottom half of this list, but no one should undermine the tasty adventure that is Peach’s Birthday Cake from both a visual and technical standpoint. Had there been a systematic flow to how the paths change, Woody Woods could have potentially been one of the game’s best boards.

Ultimately what players get is a board with an ample amount of actual tactics to win and a whole lot of praying that the moles will be in your favor. Even if it may not be anywhere as punishing as its Nintendo 64 counterpart, the inclusion of the randomized directional changes bank too much on redundant chance to create artificial depth. The Monty Moles sprinkled around Woody Woods that change the player’s path direction is a striking hindrance to Mario Party’s main idea of creating a multi-turn game plan with items and events. The map does contain a mechanic unseen in Superstars’ other offerings, but no matter how original it may stand against its competition there is no denying that the directional gimmick is practically bogus. It has always been Mario Party 3’s flawed board.

Woody Woods comes off as a beautiful-looking board with a great layout and a dull premise. It is far from being a bad stage to squabble on for an hour with friends - in fact, all of Superstars’ boards are great - but when compared to its companion locations it is a bit lacking in hindsight. Being the only map remastered from Mario Party 3, poor Woody Woods is a mildly frustrating addition for Superstars‘ lineup of boards.
